Introduction to Game Design
Introduction to Game Design

Introduction to Game Design

Bachelor of Screen Arts

Develop the skills to produce a small 2D gaming project! This Game Design course will teach you the principles of animation, game production and most importantly how to create a game in Unity. Create your game world with characters and bring them to life with immersive interactions and animation. 

Delivered through Blended Delivery / Learning where you will attend classes remotely.

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Key Details
Online Blended
Qualification:
Short Course
Level:
5
Credits:
15
Duration:

14 Weeks

Blended Delivery

Study Modes:
Blended Delivery
Dates:
To be advised – Please Enquire
Fees:

$100.00

Upskill or get a head start on your degree with BSA528 Game Art & Design 1 Blended Delivery Course centered on designing and creating a 2D game in the Unity development environment.

This option is ideal for those who are working, have family commitments, are already in the creative or communications industry and want some gaming experience or simply want to get a taste of what SIT’s Screen Arts programme and Game Design is all about. 

You will learn to:

  • Assess gaming projects from concept to delivery
    2.2 Use principles of animation to develop, design and produce a basic animated game project
    2.2 Identify practical pipeline production skills
    2.3 Analyze audience trends and engagement
    2.4 Evaluate relevance of historical and contemporary practices
    2.5 Document progress with reflective commentaries
    Assess gaming projects from concept to delivery
  • Use principles of animation to develop, design and produce a basic animated game project
  • Identify practical pipeline production skills
  • Analyze audience trends and engagement
  • Evaluate relevance of historical and contemporary practices
  • Document progress with reflective commentaries.

This is a blended delivery paper that allows students to learn remotely. Some sessions will be instructor or student-led, while majority of the lessons will require self-study. You will need to attend at least one face-to-face session per week remotely every Friday.

Blended study will allow you to learn at your convenience without being on campus and at the same time form connections with those learning on-site.

BSA 528 Game Design 1

Build the skills and understanding required to produce a small 2D gaming project. You will develop an understanding of the 2D game development environment, learn to design game levels and create your world and characters by bringing them to life with immersive interactions and animation. 

Students will develop the skills and understanding required to produce a small gaming project. Students will apply the principles of animation to a game production pipeline.

Students will learn:

  • Basic project management skills; production pipeline procedures; manage multiple resources within a production environment.
  • Design an introduction level to a game using visual storytelling, set production and lighting for user engagement; principles of animation to communicate the illusion of life; immersive user experience; understand limitations of practical movement and deformation; basic practical skills relating to character and environmental assets.
  • Content and interactivity appropriate to end user motivations, critical analysis; documentation to drive project progression; basic practice-based research methodologies; investigation of relevant historical and contemporary practices.

Through blended delivery, you will have the opportunity to learn remotely. Majority of the content will be self-study; however, there will be opportunities to engage with your instructor as well as the on-site students. You will be required to attend at least one face-to-face session per week remotely every Friday. As schedule can be viewed in the Course Timetable section.

Please provide a link to samples of your work when applying.

School Leavers

University Entrance - NCEA Level 3 - three subjects at Level 3, made up of:

14 credits each, in three NZQA University Entrance approved subjects, and

Literacy – 10 credits at Level 2 or above, made up of five credits in reading and five credits in writing, and

Numeracy – 10 credits at Level 1 or above, made up of specified achievement standards through a range of subjects, or a package of three numeracy unit standards (26623, 26626, 26627 – all three required)

Mature Applicants

Be at least 20 years of age when the programme begins and provide evidence of aptitude or appropriate work or other experience; or completion of an external or overseas qualification which is considered to be the equivalent of any of the above qualifications, as approved by the Head of Faculty.

Special Admission

Notwithstanding the above admissions categories, in exceptional circumstances, an applicant below the age of 20 who can show evidence of ability to succeed in the programme may be considered for admission, provided the applicant has successfully completed an approved course or programme which is deemed to prepare graduates for the required academic standard for entry.

An applicant who does not meet academic criteria, may be provisionally admitted to enrol in one or more Year One papers, provided he or she meets the requirements above. Upon successful completion of the papers, the student may apply for special admission or admission by mature entry.

English Language Requirements

Applicants, whose first language is not English, or who come from a country where the language of instruction in schools is not English, are required to provide evidence of having achieved one of the following:

NCEA Level 3 with University Entrance, or

an International Baccalaureate Diploma or Cambridge A- level qualification for which the teaching and assessment was conducted in English, or

Cambridge Certificate in Teaching English to Speakers of Other Languages (CELTA),or Trinity College London Certificate in Teaching English to Speakers of Other Languages (CertTESOL), or

Successful completion of all primary education (being the equivalent of New Zealand primary school years 1 to 8) and at least three years of secondary education (being the equivalent of three years from New Zealand secondary school years 9 to 13) at schools in either New Zealand, Australia, Canada, the Republic of Ireland, South Africa, the United Kingdom and the United States one of the countries listed in Rule 18.5 where the student was taught using English as the language of instruction, or

Successful completion of at least five years of secondary education (being the equivalent of New Zealand secondary school years 9 to 13) at schools in either New Zealand, Australia, Canada, the Republic of Ireland, South Africa, the United Kingdom and the United States where the student was taught using English as the language of instruction, or

Successful completion of a Bachelors' Degree, Graduate Certificate, Graduate Diploma, Bachelor Honours degree, Postgraduate Certificate, Postgraduate Diploma, Masters' Degree or Doctoral Degree, the language of instruction of which must be in English and which must be from a tertiary education provider from New Zealand, Australia, Canada, the Republic of Ireland, South Africa, the United Kingdom or the United States, or

Successful completion of one of the following internationally recognised proficiency tests listed below to the level required of the programme of study and with all scores achieved in a single test during the two years preceding the proposed date of enrolment:

IELTS test - Academic score of 6 with no band score lower than 5.5 

TOEFL Paper based test (pBT) - Score of 550 (with an essay score 5 TWE) 

TOEFL Internet based test (iBT) - Score of 60 (with a writing score of 18) 

Cambridge English Examination - B2 First or B2 First for schools or C1 Advanced or C2 Proficiency with a score of 169. No less than 162 in each skill. 

OET - Minimum of Grade C or 200 in all sub-tests 

NZCEL - a) Expiring Level b) Current: a) Level 4 (Academic) b) Level 4 (Academic) 

Pearson Test of English (Academic) - PTE (Academic) score of 50 with no band score lower than 42 

Language Cert - C1 Expert IESOL (LRWS) with PASS and no less than Pass in each skill 

Trinity ISE - ISE II with no less than distinction in any band

 

* New versions of some NZCEL qualifications, and in some cases new qualifications, were published on 13 June 2017. These are intended to replace pre-existing versions and qualifications, which have been given expiring status until discontinued on 31 December 2019. (a) denotes expiring (b) denotes current.

Please provide a link to your portfolio when applying.

For this course you will need:

  • A suitable working computer including a web cam and microphone
  • To ensure that this computer is in a working condition throughout the course.
  • Effective internet connection if using virtual workstations
  • To attend class remotely at least once per week every Friday and from a suitable location without distractions.
  • To be willing to share your screen and web camera.
  • Software used Unity and Adobe Photoshop (these will be preinstalled on virtual workstations). 
  • To be willing to work collaboratively with your peers

 

Completing BSA528 will provide 15 credits towards a Bachelor of Screen Arts (Digital Fashion Technology or Game Design).

This paper will be delivered via blended delivery and will incorporate a mixture of instructor-led and student-led sessions, and self-study. You will need to attend at least one face-to-face session per week remotely, which will be held on Fridays.

  • Week 1
    July 30 - Remote/Compulsory class:  1pm-3pm
  • Week 2
    August 6 – Remote/Compulsory class: 2pm-3pm
  • Week 3
    August 13 – Remote/Compulsory class: 2pm-3pm
  • Week 4
    August 20 – Remote/Compulsory class: 2pm-3pm
  • Week 5
    August 27 – Remote/Compulsory class: 2pm-3pm
  • Week 6
    September 3 Holiday
  • Week 7
    September 10 – Remote/Compulsory class: 2pm-3pm
  • Week 8
    September 17 – Remote/Compulsory class: 2pm-3pm
  • Week 9
    September 24 – Remote/Compulsory class: 2pm-3pm
  • Week 10
    October 2 – Remote/Compulsory class: 2pm-3pm
  • Week 11
    October 9 – Remote/Compulsory class: 2pm-3pm
  • Week 12
    October 16 – Remote/Compulsory class: 2pm-3pm
  • Week 13
    October 23 – Remote/Compulsory class: 2pm-3pm
  • Week 14
    October 30 – Remote/Compulsory class: 2pm-3pm
  • Week 15
    November 5 – Remote/Compulsory class: 2pm-3pm

 

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