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Study Film, Animation and Game Design at SIT

Clock Man by Dennis Zhang

Bring your creative ideas to life with filmmaking, game design, and animation!

Quality learning environment

SIT's film, animation and game design students get access to industry standard hardware and software. We offer a productive, creative learning environment in which you will receive expert advice and guidance. Invercargill’s location is ideal as SIT students get the opportunity to intern with production companies working both locally on feature films, and in studios throughout the country. A very high percentage of our graduates are now employed in the industry, both in New Zealand and overseas.

SIT film making students at work on 'Charlie Floyd's Visionarium'Degree level study

The Bachelor of Screen Arts is a three year full-time programme in the exciting arena where creative arts meet digital technology. The programme allows students to specialise in either digital film, animation or game design. A wide range of subjects are covered, including digital film production, editing, screenwriting, 2D and 3D animation, stop motion, motion graphics, and research and development.

Skills to adapt and evolve

The programme aims to develop your digital creative skills ensuring the ability to adapt in a rapidly changing industry.  Abilities in storytelling, character development, research and critical thinking are an essential component of the research and development skills necessary to thrive in the contemporary creative industries. We help you bring your creative ideas to life in real-world environments and in doing so facilitate a seamless transition into the thriving creative industries sector. 

Programmes in Film, Animation & Game Design

Click on a circle in the table below to see the courses offered in each subject/qualification combination.

Masters Postgraduate Dip/Cert Graduate Dip/Cert Degree Diploma Certificate Short Course STAR / Gateway*

Invercargill

OGraduate38Film, Animation & Game Design1Invercargill
ODegree38Film, Animation & Game Design1Invercargill
ODiploma38Film, Animation & Game Design1Invercargill
OCertificate38Film, Animation & Game Design1Invercargill

SIT2LRN Distance Learning

ODiploma38Film, Animation & Game Design4SIT2LRN Distance Learning
Masters Postgraduate Dip/Cert Graduate Dip/Cert Degree Diploma Certificate Short Course STAR / Gateway*

* STAR/Gateway programmes are only offered to NZ Secondary Schools

Programmes & Tutor Profiles

Student Profiles

"I was doing a film course and was lucky that 3 feature films came to Southland during my time here. The internships helped me to break into an industry that is difficult to get into but one I absolutely love"

Bachelor of Digital Media - feedback via Graduate Destination Survey 2014 

Film, Animation & Game Design Courses

Click a title below to see more information about that course.

Three years full time.

Part time study is also available.

Make your dream of a career in the creative sector a reality through inter-disciplinary study in film, animation and the visual arts.

Course Details

One year full time

The Graduate Diploma in Screen Arts (3D Animation) is a programme with a specialist discipline area that will promote and enhance the knowledge base, skills, and professionalism of creative media and film students.

Graduates can use industry standard animation software to create an animated film project. They can apply knowledge and skills associated with character animation and, depending on elective choices made, motion graphics and compositing, animation and interaction and audio techniques. This programme leads graduates to further study or employment in the screen arts sector.

Course Details

One year full time

The Graduate Diploma in Screen Arts (Filmmaking) is a programme with a specialist discipline area that will promote and enhance the knowledge base, skills, and professionalism of creative media and film students.

Students are stimulated to develop an inquiring and analytical approach to problems and issues, using independent judgment and creative thinking. Graduates of this programme are dedicated, professional practitioners who are prepared for life-long learning, with the desire to constantly update their knowledge and skills within a changing work environment.

Course Details

One year full-time

The aim of the qualification is to provide those aiming to work in the animation industry with a foundation of specialist skills and knowledge required for employment and/or provide a base for further education in 2D and 3D animation and gaming.

Course Details

One year full-time

The aim of the qualification is to provide those wishing to work in the film industry with a foundation of specialist skills and knowledge required for employment or/and provide a base for further education.

Course Details

One year full-time

  • Further develop understanding of relevant methodologies and experience implementing, documenting and presenting a practice based investigation
  • Extend comprehension of relationships between history, theory and practice
  • Develop a critical understanding of studio production pipeline practice and asset management within a 3D production environment
  • Design, develop and animate an emotionally complex humanoid character
  • Utilise practical drawing tools in thematic and conceptual projects to explore
  • Participate in the design and creation of concepts and artwork for game level one world prototype

Course Details

One year full-time

The aim of the qualification is to provide those aiming to work as assistant animators or creatives in a studio environment with the basic animation skills and knowledge required for entry level positions in 2D animation.

Course Details

One year full-time

Up to four years part-time

Intakes are 17 weeks long

Graduates will be able to:

  • Apply creative and technical processes across a range of capture, manipulation and delivery methods/platforms to  screen productions
  • Analyse storytelling and its relationship to audience in screen productions
  • Apply relevant screen production business practices to screen production processes
  • Collaborate with team members using appropriate communication skills to realise a range of screen productions
  • Apply practical and problem solving skills to a range of screen production processes
  • Research and analyse the social, economic, cultural and historical conditions relevant to the screen production industry to inform screen production practice
  • Apply an understanding of the relevant Health and Safety legislation and workplace safety culture in order to work safely and meet responsibilities in screen production industries

Course Details

One year full-time 

Gain knowledge of the business and legal issues confronting visual practitioners in visual and screen arts.

Develop an understanding of genres and traditions in their cultural and historical context through the history and theory of screen arts.

Be able to implement various software solutions to develop an understanding of how to read and use graphic imagery.

Acquire the knowledge to describe the structure of and write a short film.

Understand the origins and purpose of the traditional 12 principles of animation including practical implementation within their animation practices.

Effectively develop 2D animated narratives with supporting interactive content.

Gain a range of observational and conceptual skills, and be introduced to analytical aspects of drawing as an aid to visualising and interrogating ideas and recording practice using a variety of drawing approaches.

Course Details

One year full-time

Graduates will be able to:

  • Apply problem-solving skills to a range of digital media and design challenges
  • Apply and manage a design process to meet requirements of project briefs within defined guidelines
  • Apply general and technical skills in the creation of design solutions
  • Analyse and evaluate own work and the work of others
  • Demonstrate professional practices, including leadership, in a digital media and design work environment

Course Details

1 year fulltime

Up to 3 years part-time

Intakes are 17 weeks long

Important Information; The Diploma in Digital Film (Level 5) is expiring at the end of 2019 and is being replaced with the New Zealand Diploma in Screen Production (Level 5).  2019 will be the final year of delivery for DDF (Diploma in Digital Film) and will require students to either complete their studies in 2018, 2019, or choose papers which allow them to cross credit into the new NZ Diploma.

New students are welcome to enrol in Intake 4 studies in 2018.

No new students will be accepted into the Diploma in Digital Film for 2019 studies.

For returning students that will not be able to complete the Diploma in Digital Film in 2019, there are a number of DDF papers that are planned to be cross creditable into the new NZ Diploma.  These papers are: DDF101, DDF104, DDF105, DDF110 and DDF131.

Part-time students should be aware of this when choosing papers.

Further information will be provided once available.

This programme aims to give students a solid base of skills to expand their talents, push their creativity and heighten their technical skills in Digital Film.

Course Details

17 weeks full-time

Graduates of this qualification will be able to:

  • Describe a design process in a digital media context
  • Recognise problems in a digital media and design context
  • Follow directions and apply introductory skills to a specific digital media and design context/problem
  • Collaborate with peers, and reflect on and evaluate own work
  • Identify the importance of being a responsible digital citizen and potential career pathways within digital media and design

Course Details